The Technothèque’s Young Video Game Experts Club
Background and Summary of the Project
Makers Making Change, an organization dedicated to assistive technologies, has identified a critical need: young people with disabilities who are passionate about video games lack opportunities to apply their expertise and develop technical skills, while also facing barriers due to the inaccessibility of games.
This project addresses this need by creating a Young Experts Club at the Technothèque of the Marie Enfant Rehabilitation Center, where participants will become co-creators of accessibility solutions. Our cross-sectoral approach brings together rehabilitation (CRME), engineering (Makers Making Change), and the video game industry (Affordance Studio). Teenagers with disabilities, serving as mentors, will guide younger children in the design and 3D printing of accessible adaptations.
This participatory approach transforms the usual recipients of services into agents of change capable of tangibly reducing the digital barriers they encounter daily, while developing their independence and social skills.
Objectives
This project has three specific objectives:
-
Collaborate with adolescents and clinicians to develop a group intervention on a project-by-project basis;
-
Assess the feasibility of implementing it at the CRME;
-
Assess its effectiveness in supporting adolescents’ needs for independence, competence, and social belonging.
Planned deliverables
The team will produce four main deliverables:
-
A new GAME Checkpoint that enables the creation of customized accessibility solutions for CRME clients.
This initiative expands the Technothèque’s service offerings and addresses a need identified by the partner organization. -
The Club is a deliverable for CRME, serving as a new service offering for teenagers.
This new service offering directly addresses CRME’s identified need to expand its intervention options for teenagers. -
A practical guide, accompanied by a video and technical sheets, describing the procedures for creating and implementing the Club.
For Makers Making Change, these resources will facilitate knowledge transfer and the development of other similar Clubs. - A personalized letter of recommendation describing the expertise acquired by each mentor.
A letter will serve as proof of mentoring experience and will enhance their CV.
Scientific Publications and Conferences
An open-access publication and at least one presentation at a local or provincial conference will help share the project’s findings, inspire the community, and provide mentors with opportunities to contribute to the dissemination of knowledge.
Expected Results / Expected Outcomes
For participants
The twenty or so young participants serving as mentors will have the opportunity to develop practical skills applicable to both their professional and personal lives: in 3D printing, digital design, and creative problem-solving. They will also expand their social network and build connections with other young people who share their interests.
For a wider range of beneficiaries:
- These accessibility solutions will benefit the hundreds of other young users of the Technothèque and their families.
- The adapted designs developed will be shared openly through the Makers Making Change network, allowing people across Canada to access these low-cost solutions and replicate them.
- The participants’ families will gain a better understanding of the opportunities for their child to adapt and participate in society.
- Establishing a replicable Club model that can be adopted by other GAME Checkpoints across Canada will enable other young people with disabilities to benefit from similar opportunities.
Global progress
Preparation for research activities
Data Collection and Analysis
Launch of the Club's first cycle
Analysis of feedback and adjustments for the Club’s second cycle, and implementation of the second cycle
Compilation and analysis of data from the two cycles
Development of a practical guide and other deliverables; dissemination of knowledge; and planning for next steps.
Knowledge dissemination
Partners
Team members
Principal Investigators:
- Danielle Levac, Université de Montréal
- Miriam Beauchamp, Université de Montréal
Lead Partner:
- Tyler Fentie, Accessible Gaming Lead
Individuals with Lived Experience:
- Xavier Champoux
Other Team Members and Affiliations:
- Audrey Ferron, Kinesiologist, PhD Student, Technopôle en réadaptation pédiatrique / Sainte-Justine University Hospital Research Centre / Université de Montréal
- Alexandra Jung, Special Education Technician, Marie Enfant Rehabilitation Centre / Sainte-Justine University Hospital
- Maxime Vigneault, Occupational Therapist, Marie Enfant Rehabilitation Centre / Sainte-Justine University Hospital
- Danaë Larivière-Bastien, Neuropsychologist, Marie Enfant Rehabilitation Centre / Sainte-Justine University Hospital
- Evemie Dubé, Research Coordinator, Marie Enfant Rehabilitation Centre / Sainte-Justine University Hospital
- Pascale Nataf, President, Affordance Studio, Affordance Studio
- Isabelle Marcoux, Clinical-Research Project Manager, Technopôle en réadaptation pédiatrique / Sainte-Justine University Hospital Research Centre / Marie Enfant Rehabilitation Centre
Intersectoral collaboration agent
Scientific sectors
Themes
Innovation stages
- Émergence
All projects
- Accès à l’information et à sa compréhension pour une société inclusive
- Accompagnement par les pairs aidants pour les personnes vivant avec la schizophrénie
- Co-development of intergenerational activities to break with ageism and support the social participation of people living with the after-effects of a traumatic brain injury.
- Adapting Acceptance and Commitment Therapy Tools to Autistic Youth: A School-Based Approach to Promote Mental Health (ACT for youth)
- Action-research for the implementation of a hearing aid valorization program offered in the community and aimed at seniors with a hearing loss
- Improving the accessibility of information and communication in the Montréal Museum of Fine Arts
- Améliorer la connaissance de l’expérience utilisateur d’électroménagers pour des personnes vivant avec une déficience visuelle
- Améliorer la qualité de vie et la participation sociale des personnes en situation de handicap : identification des besoins à intégrer aux applications mobiles
- Offering learning opportunities adapted to autistic children: a lever for social participation
- Autisme et vieillissement : analyse des indicateurs de santé et de bien-être des personnes
- Para-athlete Technology Needs
- CARE PLAY: Community And REsearch PLAYing together using physical literacy knowledge translation tools targeting children with disabilities in Quebec
- Co-construction d’un cours de danse adaptée dans la communauté pour les enfants avec la paralysie cérébrale : Faire tomber les barrières
- Co-construction d’un programme de formation continue des acteurs municipaux en lien avec les plans d’action d’accessibilité universelle
- Co-construction of tools to foster inclusive environments for the social participation of adults with disabilities- in the context of gender and sexual diversity
- Co-constructing Neuroinclusion: Creating and piloting a tool to assess accessibility and inclusivity
- Co-création d’outils pour favoriser l’accessibilité et l’inclusion des personnes neurodivergentes dans les expériences immersives
- Co-Creation of Leisure Experience in an Inclusive and Accessible Theatre Space: The Case of the Segal Centre for Performing Arts.
- Co-développement d’ateliers pour favoriser la connaissance de soi et la communication des adolescents avec un TDL
- Co-development of workshops to promote psychological well-being after a stroke
- Co-development of an active listening training for Autism Support volunteers
- Coconstruire des outils adaptés pour favoriser le pouvoir d’agir des personnes vulnérables atteintes de lombalgie.
- Codéveloppement d’une trousse d’outils pour soutenir l’émergence de tierces personnes inclusives en milieux de loisir.
- Community matters: Promoting social participation for individuals living with early dementia and their partners.
- Comprendre et évaluer un camp intégrant intervention orthophonique et pairaidance en plein air pour les jeunes qui bégaient
- Understand and make others understand: Operationalizing an immersive design fiction tool to promote social participation by deaf people
- Connexion Spectrum : la sexualité et les saines relations
- Contraintes biomécaniques du basketball en fauteuil roulant
- De l’expérience à l’expertise : comprendre et construire les savoirs professionnels d’accompagnement pour renforcer l’engagement des superviseurs.es en entreprise adaptée
- Co-design of an Assistive Internet Navigation Device for People with Visual Impairments
- For truly inclusive research: developing a training program co-developed with adults with intellectual disabilities
- Étude de cas en surdicécité visant à tester la faisabilité clinique, sociale et économique de nouvelles modalités de communication en face-à-face et à distance
- Exploring cognitive-social factors underlying pedestrian navigation following chronic moderate-to-severe traumatic brain injury (m/sTBI) using virtual environments
- Favoriser l’autodétermination lors de l’apprentissage de la conduite automobile chez les jeunes adultes ayant des incapacités
- Staff training and adapted physical activity
- Formation et familiarisation à l’utilisation du réseau régulier de transport en commun : un état de la situation des besoins et des ressources pour les personnes ayant des incapacités.
- Formation/entrainement pour faciliter l’utilisation des réseaux de bus et de métro accessibles par des personnes ayant des limitations fonctionnelles motrices
- Adapted physical activity for community organizations
- Identifying the Fundamental Movement Skills for Pediatric Manual Wheelchair Users: A Step Towards the Development of Inclusive Physical Education and Social Participation
- Impacts d’orthèses robotisées des membres supérieurs
- Inclusion sociale par l’activité physique en plein air chez les enfants atteints de trouble de développement de la coordination
- Artificial intelligence for people with Parkinson’s disease
- L’expérience des personnes en situation de handicap lors du processus de complétion du formulaire CIPH auprès de leur médecin de famille
- The Mutual Aid Brigade: a vehicle for a stable, safe and healthy home.
- Le Café-IN : carrefour d’échange et de partages pour l’inclusion sociale des personnes ayant un traumatisme craniocérébral
- The Technothèque’s Young Video Game Experts Club
- Les déterminants d’une expérience inclusive dans des ateliers créatifs : le cas du réseau des Bibliothèques de Montréal
- Mobilizing the community, to design a support ecosystem adapted to women who are victims of domestic violence and have suffered a traumatic brain injury.
- Mon futur chez-moi en 3D – Map It
- Musées et inclusion : Trousse de bonnes pratiques
- Musées inclusifs : un état de la situation de l’accessibilité universelle dans les musées du Québec
- Musique mécatronique
- Participation sociale des personnes ayant des incapacités dans la dynamique de développement régional inclusif
- Fatherhood, co-parenting and disability: what are the experiences of fathers with disabilities in Quebec?
- Pour une salle de classe inclusive
- Projet « Parcours » : Accompagnement communautaire des personnes atteintes de dégénérescence maculaire pendant la transition entre le diagnostic et l’accès aux services spécialisés de réadaptation.
- Projet ceinture intelligente – Smartbelt
- Promoting Audiodiversity: The Right to (Fair) Self-Representation in the Media
- Promouvoir un environnement social inclusif par la gestion de l’énergie après un traumatisme craniocérébral : Co-construction d’outils pour les associations communautaires
- Recherche participative à base communautaire pour faciliter la neuroinclusion autour d’un projet de logement social pour adultes autistes en quête d’autonomie
- Recommendations for an inclusive digital budgeting assistance solution for individuals with traumatic brain injury.
- Réfléchir pour agir ensemble en formation et en sensibilisation
- Without taboos: Uniting for the inclusion of the sexual experiences and needs of adults with motor disabilities in sexology and rehabilitation
- Hiking trails: towards an accessible classification
- Soutenir ensemble la mobilité d’ainés présentant des incapacités: comment favoriser leur utilisation du transport en commun et leur participation sociale?
- Spina Bifida and aging: co-development of a toolbox
- Sport and rehabilitation
- Transition vers l’inclusion
- An Exploratory Study of Deaf and Hard of Hearing Women’s Access to Social Services
- Learning unit and inclusive work environment
- Utilisation des technologies de l’information et de la communication (TIC) d’usage courant par les personnes ayant une surdité
- Valoriser les pratiques quotidiennes des parents d’enfants ayant des particularités développementales : la créativité parentale comme moteur d’inclusion sociale
- Vers un avatar pour l’interprétation en langue parlée complétée : innovation et accessibilité pour les personnes sourdes et malentendantes
- Visitabilité des commerces
- Évaluation des exigences biomécaniques et physiologiques du ski paranordique








